Leading & Scaling Design
My Leadership Style
Like many other leaders, my leadership style evolved from an appreciation for and observation of the leaders I most appreciated in my life. These leaders seemed to always have a healthy balance of doing what it takes to get the job done, but never losing sight of the fact that they are leading people. The focus on people is what drives me in my career to serve customers and those that I have the privilege of leading.

My Leadership Style
Situational & Person Focused
Like many other leaders, my leadership style evolved from an appreciation for and observation of the leaders I most appreciated in my life. These leaders seemed to always have a healthy balance of doing what it takes to get the job done, but never losing sight of the fact that they are leading people. The focus on people is what drives me in my career to serve customers and those that I have the privilege of leading.
I have taken several official courses on leading, including:
Situational & Person Focused
-
The Dale Carnegie Course (general leadership skills)
-
The Dale Carnegie Course: Management Training
-
Situational Leadership, Blanchard Exchange
-
Conversational Capacity, Blanchard Exchange
Situational & Person Focused
-
Leading Highly Effective UX Teams, Nielson Norman Group
-
DesignOps: Scaling UX Design and User Research, Nielsen Norman Group
-
Becoming a UX Strategist, Nielsen Norman Group
-
The UX/VP Director: Leading UX at an Executive Level, Nielson Norman Group
-
Earning a UX Certificate with a specialization in Management from Nielson Norman Group
These courses have given me a technical tool kit to meet my direct reports where where they are at in their career and combine that with what the business needs. When asked to explain my leadership style, I most align to the concept of situational leadership, as every person and situation is different and requires a unique approach. There are times when it’s best to take an influential approach and come at a situation with an indirect approach, and there are other times when you need to be as direct as possible. In addition, the type of coaching and tactics I give to empower a direct report vary depending on their level of competency and comfort with a task. There are times even the most experienced Designer needs to be assisted in drafting their approach to a problem; and times when a new Designer only needs a pep talk to make results happen.
​
Ultimately, my approach is leading with empathy and understanding the situation, the goals we want to achieve, and who the people helping to make that happen are! Like all leaders will tell you, it isn’t always smooth sailing, so I am no stranger to working through performance improvement plans and realigning teams. Happily, most leadership and management experiences are about keeping teams on track and thriving rather than course correcting; but wherever you are at with your design team, I am confident I can help you grow them to support all your customer and business needs!
Leadership Artifacts:
-
My SMART Goal Framework
-
How I approach scaling & strategizing resources
Leading & Scaling Design Teams
TCGplayer
I started working at TCGplayer in 2016, after breaking into the UX field roughly a year before. I joined as the company’s first UX resource. I began with the title UX Designer, and I focused building whatever the most critical product design work the company needed at the time. I reported directly to the now Chief Innovation Officer, and I established the collaboration between Product Design, Engineering, and Product.
As the only Product Designer, I embedded directly into the Product Team; and while I led in scaling the design team throughout the 5.5 years I was with the company, we still reported into Product. This gave me a unique perspective on what it meant to fulfill the needs of the business and customer. It also taught me to have a deep understanding of how critical data is to the design process.
Some key projects I worked on during my time as an IC designer at TCGplayer were: several iterations on the TCGplayer marketplace pages, launching the Infinite Content site, and supporting the launch of TCGplayer Storefronts (ecommerce stores for merchants).
During that time, I was also collaborating with my leadership team and advocating for scaling our design operations. This meant socializing the work Product Design was doing through several company all hands, meeting directly with Sr. Leadership on the value design brings to the business, and coordinating across a disjointed Design Team that included one other recently hired Product Designer and a Creative Team of 5 designers.
​
This cross coordination took the form of leading Design Sprints that included design resources and various technical resources from across the organization, I also established recurring Design critiques and all hands meetings for all design resources to have regular facetime.
In addition to fostering an environment of design collaboration and support, I established TCGplayer customer research program. This began as a small operation when I was an IC designer. I would recruit TCGplayer teammates across the org for usability testing and interviews, as many of them used our products and were not involved in product development. In order to get unbiased customer feedback, I also led the integration of Hotjar for on-site customer sentiment and to arrange customer feedback and usability sessions.
As I led the team in regularly integrating qualitative data into our development and release processes, I collaborated with Product to integrate both Optimizely and Amplitude Analytics. Optimizely enabled teams to easily AB or multivariate test product releases; while Amplitude empowered all technical partners across Design, Product, Engineering, Marketing, and beyond to leverage behavioral data insights from customers. During this time, I was promoted from Product Design Lead to the Product Design Manager, and I officially began leading all Product Design resources and focusing on strategically scaling our operations and supporting all product development and experience needs for the business.
Having multiple streams of customer data at the fingertips became a habit for the team, we saw first hand how our products were becoming more and more usable. Rather than needing to sell the org on why it’s important, we were all able to see it for ourselves. This ultimately led to me establishing various methods to easily coordinate customer interviews and usability tests for all teams. We called this program our customer research center of excellence; and since it was becoming such a routine practice, I was able to plan for and hire a UX Research team to complement our Product Design team prior to pursuing a new opportunity!
While it was always important to me to scale the design practice at TCGplayer to enhance the customer experience, my first priority has always been, and always is, creating an environment for Designers to thrive. Empowering people to shape the career they dream of is a deep passion of mine, and I was able to begin doing this at TCGplayer, by:
-
Establishing a SMART goal frameworks to tie into both review cycles and individually grow and motivate each designer
-
Advocated for and sent 2 of my designers to Nielson Norman Group conferences that provided them with a certification in UX
-
Co-planned and led a hackathon for all of the product, design, and engineering teams
-
Ran the first ever design sprint to launch the Infinite Content site, and established a culture of design thinking via workshops and other methodologies
-
Hiring, leading, and mentoring multiple Principal, Sr., and entry level talents across Product Design and UX Research
Postscript
-
Co-planning a Design team off-site meet up
-
Running team building activities during the off-site
-
Running a workshop for unlocking short term, high value business and user experience opportunities
-
Using that same workshop to train and enable all Design teammates to run their own workshops
-
Helping plan and empower designers to run the following workshops:
-
Transitioning off of legacy automation and campaign experiences and into our Flow Builder tool across several stakeholder groups (x2)
-
A team focused workshop for Transitioning off of legacy automation and campaign experiences and into our Flow Builder tool
-
Critique workshop techniques to better allow for giving and getting actionable feedback
-
Coached our Product Marketing team on running their own workshop for aligning and establishing the needs for go to market procedures with Product
-
I joined Postscript in January of 2022, and while my time there was short, we accomplished a lot as a Design Team! I was brought on as the Product Design Manager to lead scaling the Product Design Team, Product Design Operations, and establish and scale the UX Research Program.
Immediately upon joining, I started strategizing for needed Product Design hires. While we went on 2 hiring freezes that ultimately delayed my hiring, I did hire 2 high performing Sr. Product Designers, and managed an overall team of 5 Product Designers varying from Staff, Sr, and Product Design level talent; and spanning across the entire Postscript application.
While working on hiring for, mentoring, and leading the Product Design team, I established the customer feedback loop and research program at Postscript. This included all Product Design resources regularly speaking with, learning from, and applying findings from customers in a post-agile environment. In general, the approach I take to establishing research is that it NEEDS to lead to results, but this is especially critical in a scale and hyper growth organization. With this in mind, I opted to use several tools to enable designers to quickly coordinate and learn from customer insights, including: I also established the first version of customer personas to enable the entire company to better serve and make solutions for the Postscript customer base.
Like with TCGplayer, I rounded out qualitative data by integrating and making quantitative data accessible to Product Design and beyond. I collaborated with the Product team to integrate Amplitude Analytics, provided training and mentorship in rooting their designs in data, and set up operations to make leveraging data a part of our daily practice.
As I worked to enable and empower Product Design at Postscript, I oversaw the design for and release of multiple project, including: [flow builder], [list growth], and [Postscript Pay].
Balancing these projects as well as customer research integration was made possible by my continued passion for leading and empowering people. Throughout the 6 months I was at Postscript, I ensured the team had an excellent experience by: